This should give you a prompt to select a folder. Once you've selected the object you want to rip in the scene hierarchy, go Model > Export selected objects. In my case it took me to 'Goblin_Ground_Mesh' so 'Goblin_Ground_Skinned_fbx' is its parent, so that is what I select. This should take you to the models location in the scene hierarchy tab, from here you want to press the check mark on the parent of the mesh to select everything in that parent. Once you've done that, right click it and press jump to scene hierarchy. Once the game files have been loaded into AssetStudio, click on the Asset List tab and keep scrolling down and find the model you want to export. It will start to load all the files in that folder and will take a while depending on how big the game is. Open up AssetStudio, go to File > Open Folder and select the folder we found in the last step. Step 2: Opening the Data directory in AssetStudio Navigate to the directory named either 'GAMENAME_Data' (where GAMENAME is the name of the game) or the directory 'bin/Data/'. A 3D Modelling Software (3DS Max, Blender, Maya, etc.)īefore we can begin ripping the models, we need to find the files that contains them first.The latest build of AssetStudio from AppVeyor.The files for the Unity game you plan to rip from.2.2 Step 2: Opening the Data directory in AssetStudio.